Doctor D
Spell Normal

Doctor D

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Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 48
Deck 47

Doctor D — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Doctor D is a Spell whose main value is recovering a Destiny HERO monster from the Graveyard, either to hand or by Special Summon, at the cost of banishing another Destiny HERO from the GY. That is roughly card-neutral, so it converts GY bodies back into play rather than generating advantage. Its GY-activated ATK-equalising effect is a situational tempo tool, not a board-making engine. The card's popularity (72 decks, 69% Heroic) confirms it is a reliable, practical Heroic support piece, but that frequency was not used to raise the score. No combo evidence exists, so the combo axis rests on text inference only.

Axis scores

Axis Score Evidence
Accessibility 60 Live in hand as a Spell and played in 72 recent decks at 1.38 average copies, but it needs a Destiny HERO monster already in the GY (text; deck stats) (verified).
Combo & Conversion 45 Text shows it recovers one monster and can equalise ATK, but it builds no board on its own; no combo boards were supplied (inferred).
Resource Economy 50 Spends itself and one GY monster to return one monster, which is roughly even card economy rather than net advantage (text) (verified).
Effect & Interaction 5 No negation, removal, or opponent interaction in the text (verified).
Material Utility 0 A Spell card, so it is never material and provides no body value (text) (verified).
Resilience & Flexibility 60 Works from hand (first effect) and from the GY (second effect), giving two zones of use (text) (verified).
Deck-Building Efficiency 55 Low copy count (1–3) and a mild restriction to Destiny HERO GY targets; top partners are Destiny HERO cards (deck stats) (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: Archetype-restricted GY target (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a GY Destiny HERO monster to hand or the field for a card-neutral exchange
  • Two usable zones (hand and GY), which gives some redundancy
  • Strong deck fit: 69% of sampled decks run it, mostly in Heroic

Weaknesses

  • No combo evidence, so combo conversion is unverified
  • No card advantage: the cost and the return are one card each
  • No interaction, no material value, and it is a dead card without a Destiny HERO monster in the GY

Counters / choke points

  • Non-HERO decks that do not fill the GY with Destiny HERO monsters leave it without a target
  • Graveyard hate that removes the GY monsters it needs

Best use

Recovery/Recursion support. Decks: Heroic, Destiny HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Spell card; first effect banishes one Destiny HERO from the GY and returns one Destiny HERO monster to hand or the field; Second effect is GY-activated by banishing itself and equalises ATK of two of your Destiny HERO monsters until end of turn; Played in 72 decks at 1.38 average copies, 69.4% in Heroic
  • Observed: Top partners are Destiny HERO monsters, with Destroyer Phoenix Enforcer in 90% of decks running it
  • Inferred: Card-neutral exchange in practice (one card spent, one card returned); Limited value outside Destiny HERO-supported decks
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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