Spell
NormalDoctor D
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4505
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.
Doctor D — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 47 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor
Why it scores here
Doctor D is a Spell whose main value is recovering a Destiny HERO monster from the Graveyard, either to hand or by Special Summon, at the cost of banishing another Destiny HERO from the GY. That is roughly card-neutral, so it converts GY bodies back into play rather than generating advantage. Its GY-activated ATK-equalising effect is a situational tempo tool, not a board-making engine. The card's popularity (72 decks, 69% Heroic) confirms it is a reliable, practical Heroic support piece, but that frequency was not used to raise the score. No combo evidence exists, so the combo axis rests on text inference only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live in hand as a Spell and played in 72 recent decks at 1.38 average copies, but it needs a Destiny HERO monster already in the GY (text; deck stats) (verified). |
| Combo & Conversion | 45 | Text shows it recovers one monster and can equalise ATK, but it builds no board on its own; no combo boards were supplied (inferred). |
| Resource Economy | 50 | Spends itself and one GY monster to return one monster, which is roughly even card economy rather than net advantage (text) (verified). |
| Effect & Interaction | 5 | No negation, removal, or opponent interaction in the text (verified). |
| Material Utility | 0 | A Spell card, so it is never material and provides no body value (text) (verified). |
| Resilience & Flexibility | 60 | Works from hand (first effect) and from the GY (second effect), giving two zones of use (text) (verified). |
| Deck-Building Efficiency | 55 | Low copy count (1–3) and a mild restriction to Destiny HERO GY targets; top partners are Destiny HERO cards (deck stats) (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: Archetype-restricted GY target (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a GY Destiny HERO monster to hand or the field for a card-neutral exchange
- Two usable zones (hand and GY), which gives some redundancy
- Strong deck fit: 69% of sampled decks run it, mostly in Heroic
Weaknesses
- No combo evidence, so combo conversion is unverified
- No card advantage: the cost and the return are one card each
- No interaction, no material value, and it is a dead card without a Destiny HERO monster in the GY
Counters / choke points
- Non-HERO decks that do not fill the GY with Destiny HERO monsters leave it without a target
- Graveyard hate that removes the GY monsters it needs
Best use
Recovery/Recursion support. Decks: Heroic, Destiny HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card; first effect banishes one Destiny HERO from the GY and returns one Destiny HERO monster to hand or the field; Second effect is GY-activated by banishing itself and equalises ATK of two of your Destiny HERO monsters until end of turn; Played in 72 decks at 1.38 average copies, 69.4% in Heroic
- Observed: Top partners are Destiny HERO monsters, with Destroyer Phoenix Enforcer in 90% of decks running it
- Inferred: Card-neutral exchange in practice (one card spent, one card returned); Limited value outside Destiny HERO-supported decks
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






